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From Katana Zero hit stop note
Katana Zero freezes the action briefly on every kill. When the player kills an enemy, the game holds the action for a split second while the camera still shakes and particles keep playing. Then it resumes. At normal speed the small hitch makes each hit feel more impactful.
The technique is called hit stop or a freeze frame. A split-second freeze on impact subconsciously adds weight to an action. Keeping shake and particles running during the freeze keeps the moment from feeling dead.
Killing an enemy freezes the action for a split second while the camera still shakes and particles still ring out.
Katana Zero freezes the action briefly on every kill. When the player kills an enemy, the game holds the action for a split second while the camera still shakes and particles keep playing. Then it resumes. At normal speed the small hitch makes each hit feel more impactful.
The technique is called hit stop or a freeze frame. A split-second freeze on impact subconsciously adds weight to an action. Keeping shake and particles running during the freeze keeps the moment from feeling dead.
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