
A rhythm bullet-dodging game where players avoid shapes synced to music.
From Game Maker's Toolkit
Just Shapes & Beats lets players turn off flashes to reduce sensory overload. The game has a mode that turns off flashes. It helps players who are sensitive to them, including people with autism, migraines and photosensitive epilepsy.
Game Maker's Toolkit says sensory overload in games is generally based on two things: quick flashes and regular moving patterns. The advice is to identify the features that cause it and let players switch them off. Stardew Valley is cited alongside it for letting players change the falling snow effect.
It has a mode to turn off flashes, reducing sensory overload for players who are sensitive to them.
Just Shapes & Beats lets players turn off flashes to reduce sensory overload. The game has a mode that turns off flashes. It helps players who are sensitive to them, including people with autism, migraines and photosensitive epilepsy.
Game Maker's Toolkit says sensory overload in games is generally based on two things: quick flashes and regular moving patterns. The advice is to identify the features that cause it and let players switch them off. Stardew Valley is cited alongside it for letting players change the falling snow effect.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.