A strategy action game based on the John Wick films.
Scalable UI also helps on big TVs and phones
From 2019 games accessibility review
John Wick Hex shows critical information in text only 12 points big. A review of 2019's biggest games for accessibility named John Wick Hex as an example of text that is too small to read comfortably. The game puts critical information in 12 point text.
The same review lists The Outer Worlds and Death Stranding as hard to parse, and says text size is where games most often fail. Disco Elysium and Sunless Skies offer text size options, while Planet Zoo, Ghost Recon Breakpoint and Borderlands 3 scale the whole UI so icons grow too. Scalable UI also helps when a game is streamed to a big TV or a phone. Quote: "Text size is the area where games most frequently fail, in terms of accessibility."
Shows critical information in text only 12 points big.
John Wick Hex shows critical information in text only 12 points big. A review of 2019's biggest games for accessibility named John Wick Hex as an example of text that is too small to read comfortably. The game puts critical information in 12 point text.
The same review lists The Outer Worlds and Death Stranding as hard to parse, and says text size is where games most often fail. Disco Elysium and Sunless Skies offer text size options, while Planet Zoo, Ghost Recon Breakpoint and Borderlands 3 scale the whole UI so icons grow too. Scalable UI also helps when a game is streamed to a big TV or a phone. Quote: "Text size is the area where games most frequently fail, in terms of accessibility."
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