A Star Wars action adventure game with lightsaber combat.
One combat demand eased, rest left intact
From Game Maker's Toolkit
Jedi Fallen Order widens parry windows on easy mode instead of rewriting the game. On easy difficulty, the game makes parry timing windows bigger. That changes one specific demand of lightsaber combat and leaves the rest of the game as designed.
Game Maker's Toolkit cites it alongside Devil May Cry's automatic combo mode and the Arkham games' option to turn off counter indicators, so players must read enemy animations. Each option targets one demand, scaled to the genre. The source says: "the way Jedi Fallen Order makes parry timing windows bigger on easy mode".
Widens parry windows on easy mode, changing one specific mechanic rather than the whole game.
Jedi Fallen Order widens parry windows on easy mode instead of rewriting the game. On easy difficulty, the game makes parry timing windows bigger. That changes one specific demand of lightsaber combat and leaves the rest of the game as designed.
Game Maker's Toolkit cites it alongside Devil May Cry's automatic combo mode and the Arkham games' option to turn off counter indicators, so players must read enemy animations. Each option targets one demand, scaled to the genre. The source says: "the way Jedi Fallen Order makes parry timing windows bigger on easy mode".
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