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Islanders

A relaxing city builder by Jonas Tyroller's team.

App Store1 source1 tips

Where Islanders comes up1 episode or test

Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideas
At a glanceIslanders fixed city builders' complexity with a simpler, relaxing design
Typical city builders
  • Ever increasing complexity
  • Players mainly want beautiful cities
Islanders
  • Simpler design
  • Relaxing to play
  • Just build beautiful cities

Find a genre's problem, then design the fix

From Mark Brown on Islanders

What was said about Islanders

  • Islanders fixed city builders' growing complexity with a simpler, relaxing design. Jonas Tyroller's team disliked the ever increasing complexity of city builders and made Islanders as their answer. Players mainly want to build beautiful cities without that complexity.

    Mark Brown uses it as an example of finding a problem with a genre and designing the fix. He pairs it with Crypt of the NecroDancer, where Ryan Clark fixed roguelike randomness by making a dungeon crawler about player skill. Quote: "There was a problem that we identified with city builders".

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