A studio of ex-Looking Glass developers that made Deus Ex.
From Ion Storm Austin's Deus Ex design
Ion Storm Austin made Deus Ex by crossing two genres. The studio, made up of ex-Looking Glass developers, mixed System Shock's shooting with Thief's sneaking to make Deus Ex.
The studio closed in 2005.
Build the world from global systems, not one-off scripts. Every element gets globally defined traits: every alarm post works the same, every torch can be extinguished, and every door comes from one generic door mould. Players can learn the rules and trust them instead of memorizing special cases.
Rules such as sight and sound detection, louder footsteps on tile and objects falling when pushed apply everywhere. The source cites Looking Glass and Ion Storm games such as Thief and Deus Ex as examples.
Mixed System Shock's shooting with Thief's sneaking to make Deus Ex. It closed in 2005.
Ion Storm Austin made Deus Ex by crossing two genres. The studio, made up of ex-Looking Glass developers, mixed System Shock's shooting with Thief's sneaking to make Deus Ex.
The studio closed in 2005.
Build the world from global systems, not one-off scripts. Every element gets globally defined traits: every alarm post works the same, every torch can be extinguished, and every door comes from one generic door mould. Players can learn the rules and trust them instead of memorizing special cases.
Rules such as sight and sound detection, louder footsteps on tile and objects falling when pushed apply everywhere. The source cites Looking Glass and Ion Storm games such as Thief and Deus Ex as examples.
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