
A NetherRealm superhero fighting game.
From Injustice accessibility notes
NetherRealm added a panned pulsing sound to show usable stage objects. After blind players asked, NetherRealm added a pulsing sound panned left or right to show which side has a usable stage object. The cue let blind players compete in tournaments.
NetherRealm also added the same kind of panned, pulsing sound for nearby interactables in Mortal Kombat X. Fighting games are often accessible by default thanks to simple environments and strong sound, but visual-only cues leave gaps.
Listen to blind players, then give visual-only information an audio cue. Positional audio and sounds that match the HUD let blind players compete. A volume option for those sounds helps further.
Killer Instinct is the comparison point: it added sounds for the knockdown value and shadow meters after SightlessKombat asked, with a volume setting. Quote: "Now, blind gamers can even compete in tournaments."
Added a pulsing sound panned left or right to show which side has a usable stage object, after blind players asked. It now lets blind players compete in tournaments.
NetherRealm added a panned pulsing sound to show usable stage objects. After blind players asked, NetherRealm added a pulsing sound panned left or right to show which side has a usable stage object. The cue let blind players compete in tournaments.
NetherRealm also added the same kind of panned, pulsing sound for nearby interactables in Mortal Kombat X. Fighting games are often accessible by default thanks to simple environments and strong sound, but visual-only cues leave gaps.
Listen to blind players, then give visual-only information an audio cue. Positional audio and sounds that match the HUD let blind players compete. A volume option for those sounds helps further.
Killer Instinct is the comparison point: it added sounds for the knockdown value and shadow meters after SightlessKombat asked, with a volume setting. Quote: "Now, blind gamers can even compete in tournaments."
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