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Injustice

A NetherRealm superhero fighting game.

App Store1 source1 tips

Where Injustice comes up1 episode or test

Gcreator of Game Maker's Toolkit testMaking Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability
At a glanceA panned pulsing sound let blind players use stage objects
  1. 1Blind players askedVisual-only stage objects left a gap
  2. 2Pulsing sound addedPanned left or right to show object side
  3. 3Blind players competeThe cue made tournament play possible

From Injustice accessibility notes

What was said about Injustice

1Audio cues for blind players in Injustice

  • NetherRealm added a panned pulsing sound to show usable stage objects. After blind players asked, NetherRealm added a pulsing sound panned left or right to show which side has a usable stage object. The cue let blind players compete in tournaments.

    NetherRealm also added the same kind of panned, pulsing sound for nearby interactables in Mortal Kombat X. Fighting games are often accessible by default thanks to simple environments and strong sound, but visual-only cues leave gaps.

  • Listen to blind players, then give visual-only information an audio cue. Positional audio and sounds that match the HUD let blind players compete. A volume option for those sounds helps further.

    Killer Instinct is the comparison point: it added sounds for the knockdown value and shadow meters after SightlessKombat asked, with a volume setting. Quote: "Now, blind gamers can even compete in tournaments."

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