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inFamous

An action game with a good or evil karma meter.

1 source1 tips

Where inFamous comes up1 episode or test

Gcreator of Game Maker's Toolkit testMorality in the Mechanics
At a glanceinFamous's karma choice only changed powers and cutscenes
Good karma
  • Slightly different powers
  • Different cutscenes
Evil karma
  • Slightly different powers
  • Different cutscenes

Little changed beyond powers and cutscenes

From Game Maker's Toolkit on inFamous Second Son

What was said about inFamous

  • inFamous's good or evil karma meter changed little beyond powers and cutscenes. In inFamous Second Son (Sucker Punch), choosing good or evil leads only to slightly different powers and cutscenes. Game Maker's Toolkit holds it up as a weak example of a morality system.

    The critique is that karma meters flatten the maze of human morality into one number and ignore the middle ground. They also tend to serve replay value more than heart-wrenching decisions. Quote: "These systems are reductive, flattening out the complex maze of human morality into a single good or evil bar."

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