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From LucasArts design habit, Fate of Atlantis page
Fate of Atlantis gave players several goals at once so they could switch. The game sends you off to find three stones, so a player stuck on one search can work on another instead of stalling. This is a LucasArts habit of giving multiple goals at the same time.
Full Throttle does the same when Maureen lists the forks, the welding torch and the fuel. As the source puts it: "LucasArts would often give multiple goals at the same time, so players can go work on something else if they get stuck". The aim is to keep a blocked player from stalling or reaching for a walkthrough.
Sends you off to find three stones, giving several goals at once so players can switch when stuck.
Fate of Atlantis gave players several goals at once so they could switch. The game sends you off to find three stones, so a player stuck on one search can work on another instead of stalling. This is a LucasArts habit of giving multiple goals at the same time.
Full Throttle does the same when Maureen lists the forks, the welding torch and the fuel. As the source puts it: "LucasArts would often give multiple goals at the same time, so players can go work on something else if they get stuck". The aim is to keep a blocked player from stalling or reaching for a walkthrough.
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