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Ico

A minimalist adventure about protecting a girl named Yorda.

2 sources1 tips

Where Ico comes up2 episodes and tests

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game DesignGcreator of Game Maker's Toolkit testThe Last Guardian and the Language of Games
At a glanceIco's combat roles explain the bond without words
Ico
  • Ico is invincible
  • Yorda is frail
  • Player protects her
The Last Guardian
  • The boy is weak
  • Trico is invincible
  • Player is protected

Roles flip, but combat still shows the relationship

From Mark Brown on game design

What was said about Ico

  • Ico built a bond with Yorda by removing everything extra. Fumito Ueda used design by subtraction, cutting extras so the relationship grows through simple acts like holding Yorda's hand and protecting her.

    Mark Brown cites this approach in his look at the games that shaped his thinking about design.

  • Ico's combat roles tell you the relationship without explaining it. Ico is invincible and Yorda is frail, and he saves her at every turn, so the player feels like a protector.

    Ueda's The Last Guardian mirrors this by putting the player in the protected role. The boy is weak and Trico is invincible. Mark Brown: "The roles that the characters take in combat tell us so much of what we need to know about their relationship to one another."

  • Yorda doubles as the save point, which raises tension when she is taken. Yorda lets you save, so when she is taken you must play the next section in one go.

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