A VR puzzle game about escaping deadly situations as a spy.
From Mark Brown on VR controllers
I Expect You to Die lets players reach out and grab things instead of pressing buttons. VR hand controllers let players grab, pull and poke objects directly, so there are no prompts or button layouts to memorize. This supports a wide range of interactions in the puzzle game.
Mark Brown's example is the same idea Job Simulator uses. His phrasing: "just by letting the player reach out and grab, pull, and poke things."
The tradeoff is that controllers are poor at moving through space, so play stays seated. VR controllers handle locomotion badly, so I Expect You to Die is played seated, or within a small tracking area. The design leans on interaction rather than movement.
The same pattern is seen in Job Simulator and Giant Cop, across Vive, Oculus Touch and PlayStation Move.
Uses VR hand controllers so players can reach out and interact with no prompts or memorized buttons. It is played seated.
I Expect You to Die lets players reach out and grab things instead of pressing buttons. VR hand controllers let players grab, pull and poke objects directly, so there are no prompts or button layouts to memorize. This supports a wide range of interactions in the puzzle game.
Mark Brown's example is the same idea Job Simulator uses. His phrasing: "just by letting the player reach out and grab, pull, and poke things."
The tradeoff is that controllers are poor at moving through space, so play stays seated. VR controllers handle locomotion badly, so I Expect You to Die is played seated, or within a small tracking area. The design leans on interaction rather than movement.
The same pattern is seen in Job Simulator and Giant Cop, across Vive, Oculus Touch and PlayStation Move.
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