A survival game where climbing drains a stamina meter.
From Game design note on I Am Alive
I Am Alive made climbing a resource decision with a stamina meter. Climbing drains the stamina meter, and jumping while climbing drains more. If the meter empties, the player is forced into a tense last-ditch scramble that leaves a lasting hit on the stamina bar.
Shadow of the Colossus uses a similar grip meter. Both are cited as cases where the player has to plan how to approach each climb. Quote: "makes you think more carefully about how you'll approach climbing in the game."
Climbing drains stamina and jumping while climbing drains more. Emptying the meter forces a last-ditch scramble that leaves a lasting hit on the stamina bar.
I Am Alive made climbing a resource decision with a stamina meter. Climbing drains the stamina meter, and jumping while climbing drains more. If the meter empties, the player is forced into a tense last-ditch scramble that leaves a lasting hit on the stamina bar.
Shadow of the Colossus uses a similar grip meter. Both are cited as cases where the player has to plan how to approach each climb. Quote: "makes you think more carefully about how you'll approach climbing in the game."
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