A fast, violent top-down indie action game.
From Everything-is-a-remix game design note
Hotline Miami began as a remix of an existing game, filtered through a new style. It started as Jonatan Soderstrom's unreleased take on Hakaiman. Dennis Wedin then ran the prototype through his own style, and the result inspired a generation of fast, violent indie games.
It is cited as an example of the "everything is a remix" approach to game ideas: take an existing game, change something, and let the designer's own influences push it somewhere new. Other examples given are Satisfactory (Factorio in first person), Subnautica (Minecraft underwater) and Stardew Valley (a revival of Harvest Moon).
It began as Jonatan Soderstrom's unreleased take on Hakaiman. Dennis Wedin filtered the prototype through his own style, and the result inspired a generation of fast, violent indie games.
Hotline Miami began as a remix of an existing game, filtered through a new style. It started as Jonatan Soderstrom's unreleased take on Hakaiman. Dennis Wedin then ran the prototype through his own style, and the result inspired a generation of fast, violent indie games.
It is cited as an example of the "everything is a remix" approach to game ideas: take an existing game, change something, and let the designer's own influences push it somewhere new. Other examples given are Satisfactory (Factorio in first person), Subnautica (Minecraft underwater) and Stardew Valley (a revival of Harvest Moon).
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