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Hotline Miami

A fast, violent top-down indie action game.

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Where Hotline Miami comes up1 episode or test

Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideas
At a glanceHotline Miami was a remix of Hakaiman in a new style
  1. 1Start with HakaimanSoderstrom's unreleased take on the existing game
  2. 2Run it through own styleDennis Wedin filtered the prototype through his influences
  3. 3Hotline Miami emergesFast, violent game inspired a generation of indies

From Everything-is-a-remix game design note

What was said about Hotline Miami

  • Hotline Miami began as a remix of an existing game, filtered through a new style. It started as Jonatan Soderstrom's unreleased take on Hakaiman. Dennis Wedin then ran the prototype through his own style, and the result inspired a generation of fast, violent indie games.

    It is cited as an example of the "everything is a remix" approach to game ideas: take an existing game, change something, and let the designer's own influences push it somewhere new. Other examples given are Satisfactory (Factorio in first person), Subnautica (Minecraft underwater) and Stardew Valley (a revival of Harvest Moon).

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