All apps and companies

H
App · Games

Hitman 2

A stealth game where Agent 47 uses disguises to infiltrate crowded targets.

1 source2 tips

Where Hitman 2 comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Stealth Game Guards See and Hear - School of Stealth Part 1
In short

Hitman 2 makes guard perception depend on context: enforcer characters notice much less when Agent 47 faces away, which gives disguises more power. Crates and cupboards add refuge spaces where the player is clearly hidden, useful for scouting and planning. The sources give no numbers. The lesson: tie detection to context and offer unambiguous safe spots, so other mechanics gain strength.

At a glanceFacing away makes Hitman 2's enforcers far less perceptive
Facing the enforcer
  • Enforcer is more perceptive
  • Disguise is easier to see through
Facing away
  • Enforcer is way less perceptive
  • Disguise gains more power

Perception tied to player state rewards reading the situation

From Hitman 2 page notes

What was said about Hitman 2

  • Hitman 2 makes guard perception depend on which way Agent 47 faces. Enforcer characters are much less perceptive of Agent 47 when he faces away from them. That context rule gives disguises more power.

    Tying a guard's perceptiveness to the player's state makes a disguise or positioning choice meaningful and rewards players who read the situation. In the source's words, enforcers are "way less perceptive of Agent 47 if he's facing away from them".

  • Hitman 2 gives players crates and cupboards as places where they are surely hidden. These refuge spaces let the player scout and plan from total certainty. They offset the ambiguity of the rest of the perception system.

    Other games use the same idea: gargoyles in Batman and long grass in Assassin's Creed. Quote: "These give you at least one place where you can scout and plan from a position of total safety."

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips