A game about cutting apart derelict spaceships for salvage.
From Hardspace: Shipbreaker page note
Hardspace: Shipbreaker cuts ships apart with live mesh slicing. The game slices the 3D model at the point where the player cuts. It projects a flat plane through the model, splits it there, adds new edges, surfaces and collision shapes, and outputs two new models in one frame.
This avoids storing thousands of pre-broken variants. It only works on simple shapes, and games typically hide the leftover pieces after some time to save memory. Astro Bot's cuttable logs, Rainbow Six: Siege walls and Red Faction on PS2 use the same technique.
Uses live mesh slicing to let players cut spaceships apart.
Hardspace: Shipbreaker cuts ships apart with live mesh slicing. The game slices the 3D model at the point where the player cuts. It projects a flat plane through the model, splits it there, adds new edges, surfaces and collision shapes, and outputs two new models in one frame.
This avoids storing thousands of pre-broken variants. It only works on simple shapes, and games typically hide the leftover pieces after some time to save memory. Astro Bot's cuttable logs, Rainbow Six: Siege walls and Red Faction on PS2 use the same technique.
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