A console first-person shooter from Bungie.
Bungie's Jaime Griesemer tamed Halo 3's overpowered sniper rifle by changing one lever: the time between shots, from 0.5 to 0.7 seconds. Range, damage, accuracy and headshots stayed as they were. The lesson: list the traits that define a feature, tune only the others, then retest with playtesters without telling them what changed.
One lever, 0.5 to 0.7 seconds, fixed both problems
From Jaime Griesemer on Halo 3 sniper rifle
Bungie fixed the Halo 3 sniper rifle by changing only time between shots. Jaime Griesemer first ruled out range, damage, accuracy and headshot kills, because they define the weapon's identity. He raised the time between shots from 0.5 to 0.7 seconds, and that fixed both fast target acquisition and close quarters spam.
That left clip size, reload, zoom time, time between shots and ammo as levers he could tune. His reasoning: "you can't change those stats without breaking the very identity of the weapon". The lesson is to separate identity stats from tunable ones, and to stay ready to question a lever you thought was untouchable.
Griesemer retests fixes with playtesters without telling them what changed. Griesemer advises going back to playtesters or fresh eyes to confirm a fix works, but not revealing how you fixed the issue, since that biases their experience.
His wording: "don't tell your playtesters how you fixed the issue". If the fix fails, what you learned should help you reframe the problem and start again.
Jaime Griesemer fixed the overpowered sniper rifle by changing only the time between shots, from 0.5 to 0.7 seconds. Range, damage, accuracy and headshots stayed untouched.
Bungie fixed the Halo 3 sniper rifle by changing only time between shots. Jaime Griesemer first ruled out range, damage, accuracy and headshot kills, because they define the weapon's identity. He raised the time between shots from 0.5 to 0.7 seconds, and that fixed both fast target acquisition and close quarters spam.
That left clip size, reload, zoom time, time between shots and ammo as levers he could tune. His reasoning: "you can't change those stats without breaking the very identity of the weapon". The lesson is to separate identity stats from tunable ones, and to stay ready to question a lever you thought was untouchable.
Griesemer retests fixes with playtesters without telling them what changed. Griesemer advises going back to playtesters or fresh eyes to confirm a fix works, but not revealing how you fixed the issue, since that biases their experience.
His wording: "don't tell your playtesters how you fixed the issue". If the fix fails, what you learned should help you reframe the problem and start again.
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