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Halo 3

A console first-person shooter from Bungie.

1 source2 tips

Where Halo 3 comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Game Designers Solved These 11 Problems
In short

Bungie's Jaime Griesemer tamed Halo 3's overpowered sniper rifle by changing one lever: the time between shots, from 0.5 to 0.7 seconds. Range, damage, accuracy and headshots stayed as they were. The lesson: list the traits that define a feature, tune only the others, then retest with playtesters without telling them what changed.

At a glanceChanging only time between shots fixed Halo 3's sniper rifle
Before
  • 0.5 seconds between shots
  • Fast target acquisition problem
  • Close quarters spam problem
AfterWon
  • 0.7 seconds between shots
  • Fast target acquisition fixed
  • Close quarters spam fixed
  • Range, damage, accuracy untouched

One lever, 0.5 to 0.7 seconds, fixed both problems

From Jaime Griesemer on Halo 3 sniper rifle

What was said about Halo 3

  • Bungie fixed the Halo 3 sniper rifle by changing only time between shots. Jaime Griesemer first ruled out range, damage, accuracy and headshot kills, because they define the weapon's identity. He raised the time between shots from 0.5 to 0.7 seconds, and that fixed both fast target acquisition and close quarters spam.

    That left clip size, reload, zoom time, time between shots and ammo as levers he could tune. His reasoning: "you can't change those stats without breaking the very identity of the weapon". The lesson is to separate identity stats from tunable ones, and to stay ready to question a lever you thought was untouchable.

  • Griesemer retests fixes with playtesters without telling them what changed. Griesemer advises going back to playtesters or fresh eyes to confirm a fix works, but not revealing how you fixed the issue, since that biases their experience.

    His wording: "don't tell your playtesters how you fixed the issue". If the fix fails, what you learned should help you reframe the problem and start again.

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