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From GRIS design note, with Inside comparison
GRIS shifts its camera at key moments to frame the hero or reveal scale. The camera sometimes frames the hero tightly and sometimes pulls far out to show the grand scale of a building. Because these shifts are saved for key moments, they land as events.
The same technique appears in Inside, where the camera repositions for a better view of the rabid dogs chasing you. The quote: "at key moments, like when you're being chased by a pack of rabid dogs - the camera moves for a better view of your attacker."
Sometimes frames the hero tightly and sometimes draws far out to show the grand scale of a building.
GRIS shifts its camera at key moments to frame the hero or reveal scale. The camera sometimes frames the hero tightly and sometimes pulls far out to show the grand scale of a building. Because these shifts are saved for key moments, they land as events.
The same technique appears in Inside, where the camera repositions for a better view of the rabid dogs chasing you. The quote: "at key moments, like when you're being chased by a pack of rabid dogs - the camera moves for a better view of your attacker."
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