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Grapple Dog

A platformer with grappling mechanics and speed-run stages.

1 source1 tips

Where Grapple Dog comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow To Combine Video Game Genres
At a glanceGrapple Dog tells players to rush before they start
  1. 1Door shows fast-forward iconSeen before entering the level
  2. 2Countdown runsTimer signals speed matters
  3. 3Sprinter's pose showsCharacter itself looks like it's racing
  4. 4Racing flag backgroundPlayers know the level expects fast play

From Mark Brown on Grapple Dog

What was said about Grapple Dog

  • Grapple Dog signals speed-run stages with clear visual cues. Speed-run stages show a fast-forward icon on the door, a countdown, a sprinter's pose and a racing flag background. Players know before and during the level that it expects fast play.

    Mark Brown cites this as a fix for a problem he hit in the first demo of his Untitled Magnet Game: when a game mixes puzzles and platforming, players may not know whether to think or to use their thumbs. His line: "One solution to this problem is to simply communicate this information to the player."

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