A platformer with grappling mechanics and speed-run stages.
From Mark Brown on Grapple Dog
Grapple Dog signals speed-run stages with clear visual cues. Speed-run stages show a fast-forward icon on the door, a countdown, a sprinter's pose and a racing flag background. Players know before and during the level that it expects fast play.
Mark Brown cites this as a fix for a problem he hit in the first demo of his Untitled Magnet Game: when a game mixes puzzles and platforming, players may not know whether to think or to use their thumbs. His line: "One solution to this problem is to simply communicate this information to the player."
Speed-run stages are signalled with a fast-forward icon on the door, a countdown, a sprinter's pose and a racing flag background.
Grapple Dog signals speed-run stages with clear visual cues. Speed-run stages show a fast-forward icon on the door, a countdown, a sprinter's pose and a racing flag background. Players know before and during the level that it expects fast play.
Mark Brown cites this as a fix for a problem he hit in the first demo of his Untitled Magnet Game: when a game mixes puzzles and platforming, players may not know whether to think or to use their thumbs. His line: "One solution to this problem is to simply communicate this information to the player."
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