
A first-person exploration game where you piece together a family story from notes and cassettes.
From Gone Home page note
Gone Home lets players assemble its story from clues found in any order. Katie Greenbriar finds her family's house deserted and pieces together a mystery from scattered notes and cassettes. Sam's story is told explicitly, while the parents' stories are subtler, and many players miss Uncle Oscar's darker one.
The story works because players explore freely and find clues out of order, or not at all. Mixing explicit and subtle threads gives attentive players a deeper story. In the source's words, "you must put these bread crumbs together yourself to form a coherent story."
Builds a mystery from clues found in any order, as Katie Greenbriar finds her family's house deserted. Sam's story is told plainly, while the parents' stories are subtler and many players miss Uncle Oscar's darker one.
Gone Home lets players assemble its story from clues found in any order. Katie Greenbriar finds her family's house deserted and pieces together a mystery from scattered notes and cassettes. Sam's story is told explicitly, while the parents' stories are subtler, and many players miss Uncle Oscar's darker one.
The story works because players explore freely and find clues out of order, or not at all. Mixing explicit and subtle threads gives attentive players a deeper story. In the source's words, "you must put these bread crumbs together yourself to form a coherent story."
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