
An exploration game told through notes and household objects.
Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game Design
Gcreator of Game Maker's Toolkit testCommanding ShepardFrom Gone Home page notes on environmental storytelling
Gone Home told its whole story through notes, receipts and household objects. Players fill in the blanks from the notes and receipts they find. The random order in which things are found makes the story feel personal to each player.
It is cited as proof that environmental storytelling alone can carry a whole game.
Gone Home closes an intimate note to show player and protagonist are separate. When the player starts reading an intimate note from Sam about her girlfriend Lonnie, the game forcibly closes it because protagonist Katie does not want to read it.
It is a throwaway joke, but it raises the question of who is in charge, the player or the protagonist. It is raised in a talk about Mass Effect, where that question is the main subject.
You fill in blanks from notes and receipts, and the random order of finds makes the story feel personal. It proved environmental storytelling alone can carry a whole game.
Gone Home told its whole story through notes, receipts and household objects. Players fill in the blanks from the notes and receipts they find. The random order in which things are found makes the story feel personal to each player.
It is cited as proof that environmental storytelling alone can carry a whole game.
When the player starts reading an intimate note from Sam about her girlfriend Lonnie, the game forcibly closes it because protagonist Katie does not want to read it. It is a throwaway joke that shows the question of who is in charge, player or protagonist.
Gone Home closes an intimate note to show player and protagonist are separate. When the player starts reading an intimate note from Sam about her girlfriend Lonnie, the game forcibly closes it because protagonist Katie does not want to read it.
It is a throwaway joke, but it raises the question of who is in charge, the player or the protagonist. It is raised in a talk about Mass Effect, where that question is the main subject.
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