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GIRP

A Flash climbing game by Bennett Foddy where you grip keys to scale a cliff.

foddy.net1 source2 tips

Where GIRP comes up1 episode or test

Gcreator of Game Maker's Toolkit testClimbing in Games
In short

GIRP, Bennett Foddy's 2011 Flash climbing game, animates its climber live so he bends toward each handhold, making movement feel analogue. Players hold several keys at once, gripping the keyboard as a climber grips a cliff. The sources give no numbers. The lesson: let the controls physically mirror the action and animate in real time, so players feel they are the character.

At a glanceGIRP made players feel like the climber, not a controller
  1. 1Hold several lettersgrip the keyboard like a cliff
  2. 2Climber animates liveno pre-canned animations
  3. 3He lunges for handholdsbends in any direction
  4. 4Player builds momentumfeels like scrambling up a wall

From Bennett Foddy's interview with Wired

What was said about GIRP

  • GIRP made players grip the keyboard like a climber grips a cliff. Bennett Foddy had players hold several keyboard letters at once to climb. He says this taps a neurological magic that makes you feel like the character, not someone controlling a little guy on a screen.

    GIRP is a 2011 Flash game. The line comes from Foddy's interview with Wired: "grip the keyboard just like you would cling to the cliff".

  • GIRP animates its climber live so movement feels analogue. The climber is animated in real time rather than with pre-canned animations. He bends in any direction as he lunges for the next handhold.

    This captures the feel of scrambling up a wall as the player builds momentum. Grow Home's hero B.U.D. uses the same real-time approach.

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