
A Flash climbing game by Bennett Foddy where you grip keys to scale a cliff.
GIRP, Bennett Foddy's 2011 Flash climbing game, animates its climber live so he bends toward each handhold, making movement feel analogue. Players hold several keys at once, gripping the keyboard as a climber grips a cliff. The sources give no numbers. The lesson: let the controls physically mirror the action and animate in real time, so players feel they are the character.
From Bennett Foddy's interview with Wired
GIRP made players grip the keyboard like a climber grips a cliff. Bennett Foddy had players hold several keyboard letters at once to climb. He says this taps a neurological magic that makes you feel like the character, not someone controlling a little guy on a screen.
GIRP is a 2011 Flash game. The line comes from Foddy's interview with Wired: "grip the keyboard just like you would cling to the cliff".
GIRP animates its climber live so movement feels analogue. The climber is animated in real time rather than with pre-canned animations. He bends in any direction as he lunges for the next handhold.
This captures the feel of scrambling up a wall as the player builds momentum. Grow Home's hero B.U.D. uses the same real-time approach.
The climber is animated live and bends in any direction as he lunges for handholds. Holding several keys makes you grip the keyboard like you would cling to a cliff.
GIRP made players grip the keyboard like a climber grips a cliff. Bennett Foddy had players hold several keyboard letters at once to climb. He says this taps a neurological magic that makes you feel like the character, not someone controlling a little guy on a screen.
GIRP is a 2011 Flash game. The line comes from Foddy's interview with Wired: "grip the keyboard just like you would cling to the cliff".
GIRP animates its climber live so movement feels analogue. The climber is animated in real time rather than with pre-canned animations. He bends in any direction as he lunges for the next handhold.
This captures the feel of scrambling up a wall as the player builds momentum. Grow Home's hero B.U.D. uses the same real-time approach.
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