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Ghost of Tsushima

An open-world samurai action game with material-based upgrades.

playstation.com1 source1 tips

Where Ghost of Tsushima comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Video Game Economies are Designed
At a glanceGhost of Tsushima's many materials remove upgrade tradeoffs
Many materials (Ghost of Tsushima)
  • About 13 materials
  • Yew wood upgrades bows
  • Leather upgrades armour
  • Iron upgrades the sword
Fewer currencies
  • Few currencies shared across upgrades
  • Creates difficult decisions for the player

Many materials mean no forced choice between upgrades

From Ghost of Tsushima currency design note

What was said about Ghost of Tsushima

  • Ghost of Tsushima uses about 13 materials, each tied to specific upgrades. Yew wood upgrades bows, leather upgrades armour and iron upgrades the sword. Because each material has its own use, upgrading one thing rarely blocks another.

    Many separate currencies encourage exploration and can make some conversions rarer, but they remove tradeoffs. The source's rule for the opposite goal: "if you want to create difficult decisions for the player, have fewer currencies". Ghost of Tsushima is the example of the many-materials design, where players are not forced to choose between upgrades.

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