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Many materials mean no forced choice between upgrades
From Ghost of Tsushima currency design note
Ghost of Tsushima uses about 13 materials, each tied to specific upgrades. Yew wood upgrades bows, leather upgrades armour and iron upgrades the sword. Because each material has its own use, upgrading one thing rarely blocks another.
Many separate currencies encourage exploration and can make some conversions rarer, but they remove tradeoffs. The source's rule for the opposite goal: "if you want to create difficult decisions for the player, have fewer currencies". Ghost of Tsushima is the example of the many-materials design, where players are not forced to choose between upgrades.
It has about 13 materials, such as yew wood for bows, leather for armour and iron for the sword. Each is tied to specific upgrades, so upgrading one thing rarely blocks another.
Ghost of Tsushima uses about 13 materials, each tied to specific upgrades. Yew wood upgrades bows, leather upgrades armour and iron upgrades the sword. Because each material has its own use, upgrading one thing rarely blocks another.
Many separate currencies encourage exploration and can make some conversions rarer, but they remove tradeoffs. The source's rule for the opposite goal: "if you want to create difficult decisions for the player, have fewer currencies". Ghost of Tsushima is the example of the many-materials design, where players are not forced to choose between upgrades.
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