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Getting Over It

A brutal climbing game with one continuous level.

App Store1 source

Where Getting Over It comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game Design
At a glanceNo checkpoints make every fall in Getting Over It costly
  1. 1Climb the single levelOne continuous level, no checkpoints
  2. 2Make a risky moveEach move carries real risk
  3. 3FallOnly a voice over offers comfort
  4. 4Reset to the bottomA fall can undo the whole climb

From Getting Over It design notes

What was said about Getting Over It

  • Getting Over It has no checkpoints, so every fall risks a full reset. A fall can send the player back to the bottom of the single continuous level. That makes each move carry real risk.

  • Bennett Foddy's only help is a philosophical voice over. The game gives no practical aid. Foddy's narration is the only support the player gets while climbing.

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