
A brutal climbing game with one continuous level.
From Getting Over It design notes
Getting Over It has no checkpoints, so every fall risks a full reset. A fall can send the player back to the bottom of the single continuous level. That makes each move carry real risk.
Bennett Foddy's only help is a philosophical voice over. The game gives no practical aid. Foddy's narration is the only support the player gets while climbing.
It has no checkpoints, so a fall can send you back to the bottom. Bennett Foddy's only help is a philosophical voice over.
Getting Over It has no checkpoints, so every fall risks a full reset. A fall can send the player back to the bottom of the single continuous level. That makes each move carry real risk.
Bennett Foddy's only help is a philosophical voice over. The game gives no practical aid. Foddy's narration is the only support the player gets while climbing.
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