A twin-stick arcade shooter with flashy visuals.
Geometry Wars set itself apart from Robotron: 2084 through polish. Mark Brown describes it as a pimped-up Robotron: 2084. The core twin-stick shooting is familiar, and what sets it apart is the presentation: bright colours, particle fountains and a warping bomb.
This is a passing mention in a video about Brown's game design lessons, so it gives no sales, test or development figures.
It is a pimped-up Robotron: 2084 whose polish sets it apart, with bright colours, particle fountains and a warping bomb.
Geometry Wars set itself apart from Robotron: 2084 through polish. Mark Brown describes it as a pimped-up Robotron: 2084. The core twin-stick shooting is familiar, and what sets it apart is the presentation: bright colours, particle fountains and a warping bomb.
This is a passing mention in a video about Brown's game design lessons, so it gives no sales, test or development figures.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.