All apps and companies

G
App · Games

Gabriel Knight 3

A point and click adventure game in the Gabriel Knight series.

1 source2 tips

Where Gabriel Knight 3 comes up1 episode or test

Gcreator of Game Maker's Toolkit testPoint and Click Puzzle Design
In short

Gabriel Knight 3 is cited as a cautionary example of point and click puzzle design. It chains absurd steps: cat hair, masking tape and maple syrup become a fake moustache, then facial hair is drawn on a passport photo of a man with no moustache. Wrong combinations get generic refusals. Lesson: keep puzzle logic guessable and explain why a failed attempt fails, as Day of the Tentacle does.

At a glanceA puzzle should explain why a wrong combination fails
Gabriel Knight 3
  • Says 'Nope, those don't work together'
  • Same refusal even when logic made sense
  • Player gets no hint
Day of the TentacleWon
  • Laverne explains the mummy looks like chewing gum
  • Says why that combination is flawed
  • Nudges player toward real solution

Explain the flaw and nudge toward the solution

From Mark Brown on point and click games

What was said about Gabriel Knight 3

  • Gabriel Knight 3 chains puzzle steps that need absurd leaps of invention. Players must turn cat hair into a fake moustache using masking tape and maple syrup. They then draw facial hair on a stolen passport photo for a man with no moustache.

    Mark Brown uses it as an example of the genre's pixel hunting and moon logic. His point is that a few bad apples should not doom point and click games, but these puzzles show what to avoid. Quote: "These games are filled with pixel hunting and moon logic and impossible conundrums."

  • Gabriel Knight answers wrong item combinations with a generic refusal. When a combination fails, the game says something like 'Nope, those don't work together'. Brown calls such lines infuriating when the attempt made logical sense.

    He argues a puzzle should help solve itself by confirming when you are on the right track and rebuffing you when you are not. In Day of the Tentacle, Laverne explains that the judges will think the mummy is chewing gum. Quote: "the player should get a explanation of why that specific combination is flawed, and hopefully a small nudge towards the real solution."

More in Games

Games

Nintendo

A Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.

G64 sources · 356 tips
Games

The Legend of Zelda: Breath of the Wild

Nintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.

G30 sources · 203 tips
Games

Dead Space

A major video game publisher and the guest's employer.

G29 sources · 94 tips
MGames

Mind Over Magnet

A puzzle platformer where you escape a factory using a magnet and a magnetic field.

G9 sources · 126 tips
Games

Far Cry 2

An open world action game where you recruit and play any of London's citizens.

G34 sources · 69 tips
Games

God of War

A combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.

GB16 sources · 56 tips
MGames

Mind Over Magnet

Mark Brown's first game, a puzzle game he made while learning Unity.

G5 sources · 38 tips
Games

Dishonored

A first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.

G11 sources · 36 tips