A boss-rush action game built around intense duels.
No overblown advantage or crushing disadvantage
From Mark Brown on Furi's lives
Furi resets players to three lives at the start of every boss fight. Each boss fight in Furi begins with exactly three lives, so no fight starts with a stockpile or a deficit carried over from an earlier one.
Mark Brown frames this as a way to avoid lives that carry over with the character. Carried-over lives tend to become so plentiful they mean nothing, or so scarce that difficulty spikes. As he puts it, "you never begin a stage with an overblown advantage or a crushing disadvantage."
It gives exactly three lives at the start of each boss fight, so no fight begins with a lopsided stockpile or deficit.
Furi resets players to three lives at the start of every boss fight. Each boss fight in Furi begins with exactly three lives, so no fight starts with a stockpile or a deficit carried over from an earlier one.
Mark Brown frames this as a way to avoid lives that carry over with the character. Carried-over lives tend to become so plentiful they mean nothing, or so scarce that difficulty spikes. As he puts it, "you never begin a stage with an overblown advantage or a crushing disadvantage."
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