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Furi

A boss-rush action game built around intense duels.

furi-game.com1 source1 tips

Where Furi comes up1 episode or test

Gcreator of Game Maker's Toolkit testAre Lives Outdated Game Design?
At a glanceFuri resets every boss fight to exactly three lives
Carried-over lives
  • Lives pile up until they mean nothing
  • Or run scarce and difficulty spikes
Furi: reset to threeWon
  • Every boss fight starts with three lives
  • No stockpile or deficit carries over

No overblown advantage or crushing disadvantage

From Mark Brown on Furi's lives

What was said about Furi

  • Furi resets players to three lives at the start of every boss fight. Each boss fight in Furi begins with exactly three lives, so no fight starts with a stockpile or a deficit carried over from an earlier one.

    Mark Brown frames this as a way to avoid lives that carry over with the character. Carried-over lives tend to become so plentiful they mean nothing, or so scarce that difficulty spikes. As he puts it, "you never begin a stage with an overblown advantage or a crushing disadvantage."

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