A real-time spaceship management roguelike.
FTL started from the fantasy of being a starship captain. The design aimed to make players feel like Captain Picard yelling at engineers to get the shields back online. The role the player lives came first, and the rest of the design followed from it.
Jay Ma's quote: "All we cared about was making the player feel like they were Captain Picard yelling at engineers to get the shields back online." The source cites it as an example of starting from a fantasy or theme, alongside Thronefall's power fantasy of building and defending a tiny kingdom.
It aimed to make players feel like Captain Picard yelling at engineers to get the shields back online, an experience-first design.
FTL started from the fantasy of being a starship captain. The design aimed to make players feel like Captain Picard yelling at engineers to get the shields back online. The role the player lives came first, and the rest of the design followed from it.
Jay Ma's quote: "All we cared about was making the player feel like they were Captain Picard yelling at engineers to get the shields back online." The source cites it as an example of starting from a fantasy or theme, alongside Thronefall's power fantasy of building and defending a tiny kingdom.
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.