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FTL

A real-time spaceship management roguelike.

1 source1 tips

Where FTL comes up1 episode or test

Gcreator of Game Maker's Toolkit, with the designer of Islanders and Thronefall testHow to find amazing game ideas

What was said about FTL

  • FTL started from the fantasy of being a starship captain. The design aimed to make players feel like Captain Picard yelling at engineers to get the shields back online. The role the player lives came first, and the rest of the design followed from it.

    Jay Ma's quote: "All we cared about was making the player feel like they were Captain Picard yelling at engineers to get the shields back online." The source cites it as an example of starting from a fantasy or theme, alongside Thronefall's power fantasy of building and defending a tiny kingdom.

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