
A touchscreen game where you slice fruit with swipes.
From Game design note on direct, intuitive controls
Fruit Ninja's swipe-to-slice control makes the game instantly understandable. The player swipes a finger across the screen and the blade slices fruit on screen the same way, so no one has to learn what buttons mean. Fruit Ninja is cited alongside Cut the Rope as a touchscreen game with direct, physical controls.
The same logic explains why a grandmother can play Wii Sports and a toddler can use an iPad. The source's phrasing: "These control schemes are direct and intuitive, which means anyone can understand how to play."
An example of touch games where the player manipulates the input just like the on-screen action, so it is instantly understandable.
Fruit Ninja's swipe-to-slice control makes the game instantly understandable. The player swipes a finger across the screen and the blade slices fruit on screen the same way, so no one has to learn what buttons mean. Fruit Ninja is cited alongside Cut the Rope as a touchscreen game with direct, physical controls.
The same logic explains why a grandmother can play Wii Sports and a toddler can use an iPad. The source's phrasing: "These control schemes are direct and intuitive, which means anyone can understand how to play."
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