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From Game Maker's Toolkit on Frostpunk
Frostpunk teaches each new system with its own small tutorial. The campaign starts with hand-gathering resources and a short tutorial on that. When the player turns on the generator, a tutorial for the generator appears, and so on for each major mechanic.
The player is always playing the game for themselves while learning. Game Maker's Toolkit uses this as evidence that even complex games can often be staged by adding systems one at a time.
It gives a small tutorial for each new mechanic across the campaign. You start by hand-gathering resources, then learn the generator when you turn it on.
Frostpunk teaches each new system with its own small tutorial. The campaign starts with hand-gathering resources and a short tutorial on that. When the player turns on the generator, a tutorial for the generator appears, and so on for each major mechanic.
The player is always playing the game for themselves while learning. Game Maker's Toolkit uses this as evidence that even complex games can often be staged by adding systems one at a time.
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