A tactical role-playing game from Nintendo with permanent character death.
Easier option offered, but not the intended way to play
From Fire Emblem Awakening page note
Fire Emblem Awakening let fallen allies sit out instead of dying permanently. It added a mode where defeated characters miss the rest of the battle and return for the next fight, even though permadeath is central to the series. The casual option softened the core mechanic for players who found it too punishing.
The lesson drawn is to offer easier options while making it clear they are not the intended way to play, in the words of the source "while making it clear that this is not the way the game is meant to be played".
It softened its core permadeath with a mode where fallen allies sit out until the next fight instead of dying forever, while making clear this isn't the intended way to play.
Fire Emblem Awakening let fallen allies sit out instead of dying permanently. It added a mode where defeated characters miss the rest of the battle and return for the next fight, even though permadeath is central to the series. The casual option softened the core mechanic for players who found it too punishing.
The lesson drawn is to offer easier options while making it clear they are not the intended way to play, in the words of the source "while making it clear that this is not the way the game is meant to be played".
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