A remake of the classic JRPG from Square Enix.
Final Fantasy 7 Remake is a case of accessibility gaps in a big-budget release. Per Game Maker's Toolkit, its subtitles skip mid-combat barks, leaving some speech uncaptioned, and its menus use small, fixed text that is hard to read on a smaller TV. The lesson: caption all speech, and let players scale text and UI, testing that layouts hold.
Final Fantasy 7 Remake leaves mid-combat barks out of its subtitles. The game skips the short lines characters shout during fights, so some speech never appears as text. Good subtitles caption every line of speech.
Game Maker's Toolkit wants subtitles that are "large, that contrast well against the background, and ideally include the speaker's name," with player control over appearance. Assassin's Creed Valhalla has a similar gap, leaving Eivor's inner monologue uncaptioned.
Final Fantasy 7 Remake's menu text is hard to read on a smaller TV. Its menus are hard to read on a smaller TV even with perfect vision. Text that is too small is one of the most common accessibility problems in games.
The fix is to let players scale text and UI, then test that scaling doesn't cause overlapping text or buttons running off screen.
Skips mid-combat barks in its subtitles and has menus that are hard to read on a smaller TV.
Final Fantasy 7 Remake leaves mid-combat barks out of its subtitles. The game skips the short lines characters shout during fights, so some speech never appears as text. Good subtitles caption every line of speech.
Game Maker's Toolkit wants subtitles that are "large, that contrast well against the background, and ideally include the speaker's name," with player control over appearance. Assassin's Creed Valhalla has a similar gap, leaving Eivor's inner monologue uncaptioned.
Final Fantasy 7 Remake's menu text is hard to read on a smaller TV. Its menus are hard to read on a smaller TV even with perfect vision. Text that is too small is one of the most common accessibility problems in games.
The fix is to let players scale text and UI, then test that scaling doesn't cause overlapping text or buttons running off screen.
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