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Final Fantasy

A Japanese RPG series greenlit after Dragon Quest's success.

finalfantasy.com1 source1 tips

Where Final Fantasy comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Birth of the Japanese RPG | Design Icons
At a glanceRogue's random dungeons spread into Final Fantasy spin-offs
  1. 1Rogue generates dungeonsProcedural generation gives endless new dungeons
  2. 2Nakamura builds Mystery DungeonRandom generation paired with permadeath
  3. 330+ Mystery Dungeon gamesOne set of systems, endless content
  4. 4Spin-offs borrow the ideaFinal Fantasy, Pokemon, Etrian Odyssey, Dragon Quest

From Rogue and the Mystery Dungeon series

What was said about Final Fantasy

  • Final Fantasy borrowed its classes and elemental attacks from Dungeons & Dragons. The first game drew its character classes and elemental attacks from D&D. It was a Japanese RPG series greenlit after Dragon Quest's success.

  • Final Fantasy proved Japanese RPGs could sell abroad. Its first game showed JRPGs could find buyers overseas, and it sold far more abroad than Dragon Quest did.

  • Random dungeons with permadeath spread from Rogue into Final Fantasy spin-offs. Rogue used procedural generation to make an endless supply of new dungeons. Koichi Nakamura built the Mystery Dungeon series on it, pairing random generation with permadeath, and the idea then reached Final Fantasy, Pokemon, Etrian Odyssey and Dragon Quest spin-offs.

    The evidence given is Rogue and the 30 plus Mystery Dungeon games. The lesson is that procedural generation plus permadeath supplies endless content from one set of systems.

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