EA's annual football simulation game.
FIFA 20 shows how a big annual franchise can miss basic accessibility. Per Game Maker's Toolkit's review of 2019's biggest games, it left commentary unsubtitled, though it did let players enlarge player indicators. Lesson: subtitle every spoken line, including commentary, and offer visual clarity options like outlines and marker shadows. Partial coverage still leaves some players out.
Partial subtitles leave gaps that hurt players in practice
From Game accessibility advice, 2019 games
FIFA 20 leaves its commentary unsubtitled. FIFA 20 skips subtitles for its commentators. It is one of three 2019 games cited for leaving spoken content out, alongside RAGE 2, which skips an opening cutscene, and Ghost Recon Breakpoint, which skips some enemy barks.
The advice drawn from these games is to subtitle every spoken line, including commentary, cutscenes and enemy barks, because partial subtitles leave gaps that hurt players in practice. In Breakpoint's case, untranscribed barks let enemies get the drop on players who can't hear them.
FIFA 20 lets players enlarge its player indicators. FIFA 20 offers an option to enlarge player indicators, which makes them easier to see on the pitch. It is cited as an example of a visual clarity option.
The same advice lists outlines, dimmed backgrounds and marker shadows as other options. Eagle Island can dim the background and outline enemies and objects, and Ghost Recon Breakpoint can enlarge the UI and put shadows behind markers. Extra contrast helps colourblind players and players with other visual disabilities.
Leaves its commentary unsubtitled but can enlarge player indicators.
FIFA 20 leaves its commentary unsubtitled. FIFA 20 skips subtitles for its commentators. It is one of three 2019 games cited for leaving spoken content out, alongside RAGE 2, which skips an opening cutscene, and Ghost Recon Breakpoint, which skips some enemy barks.
The advice drawn from these games is to subtitle every spoken line, including commentary, cutscenes and enemy barks, because partial subtitles leave gaps that hurt players in practice. In Breakpoint's case, untranscribed barks let enemies get the drop on players who can't hear them.
FIFA 20 lets players enlarge its player indicators. FIFA 20 offers an option to enlarge player indicators, which makes them easier to see on the pitch. It is cited as an example of a visual clarity option.
The same advice lists outlines, dimmed backgrounds and marker shadows as other options. Eagle Island can dim the background and outline enemies and objects, and Ghost Recon Breakpoint can enlarge the UI and put shadows behind markers. Extra contrast helps colourblind players and players with other visual disabilities.
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