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Far Cry New Dawn turned subtitles on by default and added arrows pointing to the source of gunfire and explosions. 97% of players kept the default subtitles on, so the choice served almost everyone, not just a niche. The lesson for builders: make accessibility features default, and back every important audio cue with a visual one.
From Ubisoft's Far Cry New Dawn subtitle test
Far Cry New Dawn turned subtitles on by default and 97% of players kept them. Ubisoft tested subtitles on by default in Far Cry New Dawn. 97% of players left them on.
Subtitles help far more people than the players who strictly need them. The other good approach is to offer the choice before the game begins.
Far Cry New Dawn shows sound cues visually, with arrows pointing to the source. The game adds sound subtitles, with arrows that point to the source of gunfire and explosions.
Players who are deaf or hard of hearing can't act on information that only exists as audio, so each important sound cue needs a visual cue as well.
Subtitles are on by default and 97% of players kept them on. Arrows point to the source of gunfire and explosions.
Far Cry New Dawn turned subtitles on by default and 97% of players kept them. Ubisoft tested subtitles on by default in Far Cry New Dawn. 97% of players left them on.
Subtitles help far more people than the players who strictly need them. The other good approach is to offer the choice before the game begins.
Far Cry New Dawn shows sound cues visually, with arrows pointing to the source. The game adds sound subtitles, with arrows that point to the source of gunfire and explosions.
Players who are deaf or hard of hearing can't act on information that only exists as audio, so each important sound cue needs a visual cue as well.
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