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Far Cry 4

An open-world shooter set in a fictional Himalayan country with a charismatic villain.

2 sources2 tips

Where Far Cry 4 comes up2 episodes and tests

Gcreator of Game Maker's Toolkit test10 Game Design Lessons from 10 Years of GMTKGcreator of Game Maker's Toolkit testThe Power of Invisible Choices
In short

Far Cry 4 plays like a blockbuster rollercoaster because ammo is plentiful and you can track enemies and wipe them off the map, unlike Far Cry 2, which shares its setting but feels harrowing. It also hides a secret ending that unlocks if you simply wait for Pagan Min. Lesson: mechanics, not setting, shape feel, and hidden options reward curious players. The sources give no numbers.

At a glanceMechanics, not setting, make Far Cry 4 a rollercoaster
Far Cry 4
  • Himalayan setting, charismatic villain
  • Loads of ammo
  • Track enemies, wipe them off map
  • Feels like action rollercoaster
Far Cry 2
  • Similar setting and villain archetype
  • Weapons jam, jeep breaks down
  • Malaria strikes; death means last save
  • Feels like harrowing holiday

Similar setting and villain, different mechanics, different experience

From Far Cry 4 vs Far Cry 2 design comparison

What was said about Far Cry 4

  • Far Cry 4's plentiful ammo and enemy tracking make it a blockbuster rollercoaster. Players have loads of ammo, can track enemies and can wipe them permanently off the map. That is why it feels like an action rollercoaster, not because of its Himalayan setting or charismatic villain.

    Far Cry 2 has a similar setting and villain archetype but plays as a harrowing holiday: weapons jam, the jeep breaks down, malaria strikes and death sends you back to the last save station. The takeaway: "a game's experience is not driven by the plot, or by the graphics, or by the setting - but by the game mechanics."

  • Far Cry 4 hides a secret ending for players who simply wait. If you wait for Pagan Min's return as he asks, instead of acting, the game gives you a secret ending.

    It is cited as an example of an invisible choice. An unlisted option that players discover themselves makes them feel smart and the world feel organic. A visible menu would have to list it and spoil the surprise.

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