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Fallout: New Vegas

An open-ended post-apocalyptic role-playing game with an empty-slate hero and opinionated companions.

1 source1 tips

Where Fallout: New Vegas comes up1 episode or test

Gcreator of Game Maker's Toolkit testCommanding Shepard
At a glanceNew Vegas companions walk away when you betray them
Fallout: New VegasWon
  • Cass and Boone walk away
  • Triggered by betraying their values
  • Softer consequence than death
Mass Effect 1
  • No lasting grudges
  • Only exit is a body bag
  • Kaidan stays whatever you do

Players stop caring about letting companions down in Mass Effect 1

From Fallout: New Vegas page note

What was said about Fallout: New Vegas

1Companions who leave when you betray their values

  • Fallout: New Vegas companions leave if you stray from their ideals. Cass and Boone walk away from the player when the player's choices betray their values. This gives players a softer consequence than losing a squad-mate to death.

    Mass Effect 1 is the contrast case: companions never hold lasting grudges, and the only way a character leaves is "in a body bag", so players stop caring about letting them down. Dragon Age shows a visible opinion meter per companion. Kaidan sticking around in Mass Effect 1 is the example of loyalty with no consequence.

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