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Fallout 3

An open world post-apocalyptic role-playing game.

1 source1 tips

Where Fallout 3 comes up1 episode or test

Gcreator of Game Maker's Toolkit testClockwork Games and Time Loops
At a glanceFallout 3's world changes only when the player acts
Fallout 3
  • Player-triggered changes only
  • Example: Megaton destroyed
  • Nothing moves on its own timeline
Outer Wilds
  • Runs on a clock
  • World moves regardless of your choices
  • Suits cosmic indifference

Fallout 3 makes the player the cause of change

From Design note: Fallout 3 vs Outer Wilds

What was said about Fallout 3

  • Fallout 3's world changes only when the player's choices change it. Megaton being destroyed is the example of a world state that shifts because of what the player did. Nothing moves on its own timeline.

    Breath of the Wild's Tarrey Town works the same way. Outer Wilds is the contrast: it runs on a clock so the world moves on "regardless of your choices, progress, or even your existence," which suits a theme of cosmic indifference. Fallout 3's player-triggered design does the opposite and makes the player the cause of change.

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