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Fallout 2

A classic post-apocalyptic role-playing game from the Fallout series.

1 source1 tips

Where Fallout 2 comes up1 episode or test

Gcreator of Game Maker's Toolkit testAnatomy of a Side Quest: Beyond the Beef
At a glanceCharacter stats decide which choices players see
  1. 1Build a characterStats, perks, and skills
  2. 2Earn a reputationFaction, community standing, moral reputation
  3. 3Options unlockLocked choices open if requirements are met
  4. 4Find different storiesLockpicking, hacking, stealth, combat shape paths

From Chris Avellone, seen in Fallout: New Vegas

What was said about Fallout 2

  • Fallout 2's designer aimed to give players a playground for role-play. Chris Avellone, who worked on Fallout 2, describes his goal as giving players a playground to role-play their opportunities. His stated philosophy is that "players should have the freedom to create their own destiny".

    The source shows this philosophy applied in Fallout: New Vegas, not in Fallout 2 itself. There, many options are locked unless the character has a certain stat, perk, community standing, faction alignment or moral reputation. Skills like lockpicking, hacking, stealth and combat also decide which choices appear and which stories the player finds.

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