A classic post-apocalyptic role-playing game from the Fallout series.
From Chris Avellone, seen in Fallout: New Vegas
Fallout 2's designer aimed to give players a playground for role-play. Chris Avellone, who worked on Fallout 2, describes his goal as giving players a playground to role-play their opportunities. His stated philosophy is that "players should have the freedom to create their own destiny".
The source shows this philosophy applied in Fallout: New Vegas, not in Fallout 2 itself. There, many options are locked unless the character has a certain stat, perk, community standing, faction alignment or moral reputation. Skills like lockpicking, hacking, stealth and combat also decide which choices appear and which stories the player finds.
Designer Chris Avellone worked on it and describes the goal of giving players a playground to role-play their opportunities and create their own destiny.
Fallout 2's designer aimed to give players a playground for role-play. Chris Avellone, who worked on Fallout 2, describes his goal as giving players a playground to role-play their opportunities. His stated philosophy is that "players should have the freedom to create their own destiny".
The source shows this philosophy applied in Fallout: New Vegas, not in Fallout 2 itself. There, many options are locked unless the character has a certain stat, perk, community standing, faction alignment or moral reputation. Skills like lockpicking, hacking, stealth and combat also decide which choices appear and which stories the player finds.
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