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Fallout

A post-apocalyptic RPG series.

fallout.com1 source1 tips

Where Fallout comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Level Design Can Tell a Story
At a glanceFallout lets players deduce deaths from posed skeletons
  1. 1Pose a skeletonPose hints at funny or sad death
  2. 2Player finds the sceneNobody tells them the story
  3. 3Player deduces what happenedStory worked out from the scene
  4. 4Shooter fans skip itStory never gets in the way

From Mark Brown on environmental storytelling

What was said about Fallout

  • Fallout poses skeletons so players deduce how people died. The Fallout games place skeletons in deliberate poses that suggest funny or sad deaths. Players work out what happened from the scene instead of being told.

    Mark Brown cites this alongside Bioshock's signs, corpses and scribbles as environmental storytelling. Players who only want the shooting can ignore these vignettes without the story getting in the way.

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