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Factorio

A factory-building game about automating production.

factorio.com3 sources2 tips

Where Factorio comes up3 episodes and tests

Gcreator of Game Maker's Toolkit testThe 100 Games That Taught Me Game DesignGcreator of Game Maker's Toolkit testHow Video Game Economies are DesignedGcreator of Game Maker's Toolkit testHow to Keep Players Engaged (Without Being Evil)
In short

Factorio has players crash-land and build a self-sustaining factory to make a spaceship, and some lose hundreds of hours optimising it. Players first dig resources by hand, then build machines that run themselves and move to non-depleting power. The lesson: let players automate a system they first ran manually, and turn the resource loop into an efficiency puzzle rather than a grind.

At a glanceFactorio's resource loop becomes an optimisation puzzle, not a grind
  1. 1Dig coal and ironMined by hand at first
  2. 2Convert to platesRaw ore becomes plates
  3. 3Build drills and furnacesMachines take over the digging
  4. 4Repeat the process betterBelts, lines and power pile up

From Mark Brown on Factorio

What was said about Factorio

  • Factorio turns the resource loop into an optimisation puzzle, not a grind. Players dig coal and iron, convert them to plates, then build drills and furnaces to repeat the process better. As belts, production lines and energy sources pile up, the game becomes a problem of automation and efficiency.

    The questions it poses are where the backlogs are, whether you can keep up with repairs, and how to adapt to a sudden freeze. Deadlines, rewards and competing nations push players to optimise rather than just wait. Mark Brown calls it "a complex problem-solving headache of automation and optimisation", and says Satisfactory and Stardew Valley work similarly.

  • Factorio makes players dig by hand first, so automation feels earned. Players mine resources manually, then build machines that run themselves and move to non-depleting power. The early hand labour is what makes the later automation feel earned.

    Mark Brown says "the desire to create an optimised system that works on its own is very potent." He pairs it with Stardew Valley, where hand watering gives way to sprinklers.

  • Factorio's self-sustaining factory premise can absorb hundreds of hours. After crash-landing, you build a self-sustaining factory to make a spaceship. Players can lose hundreds of hours optimising it.

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