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Façade

A 2005 interactive drama where you type to a bickering couple.

1 source1 tips

Where Façade comes up1 episode or test

Gcreator of Game Maker's Toolkit testHow Event[0]'s AI Puzzle Assistant Works
At a glanceA robot character gets forgiven for odd replies; a human doesn't
Façade: human couple
  • Two AI characters, voice, facial animation
  • Far more complex than Event[0]
  • Bizarre replies shattered the illusion
Event[0]: robot KaizenWon
  • Same kind of imperfect conversation tech
  • Players already expect robots to be flawed
  • Odd replies don't break the spell

Robot framing makes flawed replies believable

From Façade (Procedural Arts, 2005) vs Event[0]

What was said about Façade

  • Façade's human characters broke the illusion whenever their replies went wrong. Façade (Procedural Arts, 2005) had two AI characters, voice acting, facial animation and drama systems, and was far more complex than Event[0]. Even so, its human characters saying bizarre things shattered the illusion of talking to a real couple.

    Event[0] puts the same kind of imperfect conversation tech in a robot, Kaizen, instead. Players already expect robots to be flawed, so odd replies and misunderstandings do not break the spell. Quote: "Kaizen, though, is a robot. And we know full well that robots are imperfect."

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