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Enslaved: Odyssey to the West

An action adventure game where Monkey escorts a companion named Trip.

1 source2 tips

Where Enslaved: Odyssey to the West comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Last Guardian and the Language of Games
In short

Enslaved: Odyssey to the West mostly avoids the escort mission trap. Trip hides well and survives one robot attack, and Monkey relies on her for distractions and hacking. Though Monkey dies if she does, the interdependence keeps her from feeling like dead weight. Lesson: if your game has a companion, give them abilities that help the player, so protecting them feels like a partnership.

At a glanceEnslaved makes the escort mutual: Trip helps Monkey too
  1. 1Monkey protects TripIf she dies, he dies
  2. 2Trip distracts and hacksHides well, survives one robot attack
  3. 3Monkey moves forwardBoth parties help each other

From Enslaved escort design note

What was said about Enslaved: Odyssey to the West

  • Enslaved makes Monkey rely on Trip, so the escort feels mutual. Monkey depends on Trip to create distractions and hack things, so the two help each other. That lets the game narrowly escape the escort mission trap.

    The source ties this to a general rule: "a stronger bond is forged when both parties help each other." It compares this with The Last Guardian, where Trico fights and the boy handles platforming and puzzles.

  • Enslaved softens the stress of protecting a fragile companion. Monkey must keep Trip alive because if she dies, he dies. Trip hides well and can survive one robot attack, so she is one of the better escort partners.

    The source says many players found fragile-companion escort play "stressful and frustrating", though it creates an interesting dynamic, which is why designers kept using it.

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