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Elsinore

A time loop adventure retelling Hamlet, played as Ophelia.

1 source1 tips

Where Elsinore comes up1 episode or test

Gcreator of Game Maker's Toolkit testClockwork Games and Time Loops
At a glanceElsinore's time loop makes failure cheap, so players experiment
  1. 1Ophelia diesHamlet kills her father, the loop ends
  2. 2Carry knowledge forwardTimeline menu keeps what you learned
  3. 3Persuade someone differentlyShow Hamlet evidence of his uncle's confession
  4. 4Retry in minutesFailure only costs a few minutes

From Mark Brown on Elsinore

What was said about Elsinore

  • Elsinore uses the loop's safety net to make players experiment. Playing as Ophelia, you die each loop after Hamlet kills her father. A timeline menu and foreknowledge let you carry what you learned into the next loop and persuade characters to act differently.

    One example is giving Hamlet evidence of his uncle's murderous confession, which saves her father. Another is giving Hamlet proof of his mother's infidelity. Mark Brown says "the safety net of the time loop gave me the freedom to experiment with all sorts of approaches and ideas". Failure only costs a few minutes of retrying.

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