A time loop adventure retelling Hamlet, played as Ophelia.
From Mark Brown on Elsinore
Elsinore uses the loop's safety net to make players experiment. Playing as Ophelia, you die each loop after Hamlet kills her father. A timeline menu and foreknowledge let you carry what you learned into the next loop and persuade characters to act differently.
One example is giving Hamlet evidence of his uncle's murderous confession, which saves her father. Another is giving Hamlet proof of his mother's infidelity. Mark Brown says "the safety net of the time loop gave me the freedom to experiment with all sorts of approaches and ideas". Failure only costs a few minutes of retrying.
Ophelia dies each loop after Hamlet kills her father. A timeline menu and foreknowledge let you persuade characters to act differently, such as giving Hamlet proof of his mother's infidelity.
Elsinore uses the loop's safety net to make players experiment. Playing as Ophelia, you die each loop after Hamlet kills her father. A timeline menu and foreknowledge let you carry what you learned into the next loop and persuade characters to act differently.
One example is giving Hamlet evidence of his uncle's murderous confession, which saves her father. Another is giving Hamlet proof of his mother's infidelity. Mark Brown says "the safety net of the time loop gave me the freedom to experiment with all sorts of approaches and ideas". Failure only costs a few minutes of retrying.
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