A third-person action game with enemies that adapt to the player.
From ECHO design write-up
ECHO's enemies learn and copy your tactics, so no single approach keeps working. Enemies in ECHO pick up the techniques the player relies on and use them back, so leaning on one powerful tactic stops paying off. This pushes players to vary how they play.
The source ranks this as a step beyond other adaptive designs, such as Metal Gear Solid V giving guards helmets when the player leans on headshots. Its framing: "if you stick to one powerful technique, you shouldn't be surprised if your opponents start using it against you."
Enemies learn and copy your tactics, so no single approach keeps working.
ECHO's enemies learn and copy your tactics, so no single approach keeps working. Enemies in ECHO pick up the techniques the player relies on and use them back, so leaning on one powerful tactic stops paying off. This pushes players to vary how they play.
The source ranks this as a step beyond other adaptive designs, such as Metal Gear Solid V giving guards helmets when the player leans on headshots. Its framing: "if you stick to one powerful technique, you shouldn't be surprised if your opponents start using it against you."
GamesA Zelda adventure where Princess Zelda copies objects and monsters as echoes to solve puzzles and fight.
GamesNintendo's long-running action-adventure series about Link exploring Hyrule, solving puzzles and fighting Ganon.
GamesA major video game publisher and the guest's employer.
A puzzle platformer where you escape a factory using a magnet and a magnetic field.
GamesAn open world action game where you recruit and play any of London's citizens.
GamesA combat-focused action adventure game from Santa Monica Studio with Norse mythology and light puzzles.
Mark Brown's first game, a puzzle game he made while learning Unity.
GamesA first-person stealth action game from Arkane with supernatural powers and the Clockwork Mansion level.