
A zombie survival game built around melee weapons that wear out.
From Dying Light lead designer Maciej Binkowski
Dying Light fixed fast-breaking weapons by lowering zombie health, not raising durability. The director said weapons broke too fast. Lead designer Maciej Binkowski found players could only kill a few zombies per weapon, so he lowered enemy health instead. That fixed the complaint without touching durability or the economy, and basic combat felt better too.
The reported symptom was not the real issue, so the lesson is to find the root cause before fixing the reported problem. In the source's words: "players could only kill a few zombies before their weapon broke".
The director said weapons broke too fast, but players only killed a few zombies per weapon. Lead designer Maciej Binkowski lowered enemy health instead, which also made basic combat feel better.
Dying Light fixed fast-breaking weapons by lowering zombie health, not raising durability. The director said weapons broke too fast. Lead designer Maciej Binkowski found players could only kill a few zombies per weapon, so he lowered enemy health instead. That fixed the complaint without touching durability or the economy, and basic combat felt better too.
The reported symptom was not the real issue, so the lesson is to find the root cause before fixing the reported problem. In the source's words: "players could only kill a few zombies before their weapon broke".
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