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Dungeons & Dragons

The 1974 tabletop fantasy role-playing game created by Gary Gygax and Dave Arneson.

dnd.wizards.com1 source1 tips

Where Dungeons & Dragons comes up1 episode or test

Gcreator of Game Maker's Toolkit testThe Birth of the Japanese RPG | Design Icons
At a glanceEarly programmers swapped D&D's die for a random number generator
Tabletop D&D
  • 20-sided die decides actions
  • Dungeon master runs the game
  • Character creation, starting stats
Early computer RPG
  • Random number generator decides actions
  • Machine acts as digital dungeon master
  • Same character creation, starting stats

Same rules, run by machine: the genre's foundation

From Early PLATO and mainframe D&D games

What was said about Dungeons & Dragons

  • Early programmers turned D&D into code with random numbers and stats. Early computer RPGs replaced the 20-sided die with a random number generator and used numbers to track experience and hit points. The machine acted as a digital dungeon master.

    They kept D&D's character creation and starting stats. Early PLATO and mainframe games emulating Dungeons & Dragons used this approach, which became the foundation of the genre. The recipe was "Having probability-based actions, but using a random number generator in place of a 20-sided die."

  • D&D's systems reached Japanese RPGs after its 1985 translation. D&D was translated in Japan in 1985. It shaped the first Final Fantasy's classes and elemental attacks.

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