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Dune II

Westwood's 1992 strategy game, widely seen as the template for real-time strategy.

1 source1 tips

Where Dune II comes up1 episode or test

GCreator of Game Maker's Toolkit, game designer and video essayist testThe History of Every Video Game Genre
At a glanceDune II made strategy real-time and spawned a genre
Turn-based strategy
  • Players could take ages to plan
  • Planning time, not speed, decided play
Dune II (1992)Won
  • Players had to react on the fly
  • Mouse speed mattered as much as thinking
  • Led to Warcraft, Command & Conquer, StarCraft

Real-time strategy overtook turn-based for a time

From Dune II (Westwood, 1992) page

What was said about Dune II

  • Westwood made strategy real-time and created a new genre with Dune II. Dune II, Westwood's 1992 game, turned strategy into a format where players could not take ages to plan and had to react on the fly. Mouse speed mattered as much as thinking.

    It led to Warcraft, Command & Conquer, Age of Empires and StarCraft, and real-time strategy overtook turn-based for a time. Blizzard applied the same move to RPG combat in Diablo, which had been planned as turn-based. As the source puts it, "you just had to come up with tactics on the fly".

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