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Duke Nukem Forever

A first-person shooter with a whiteboard drawing sequence.

1 source1 tips

Where Duke Nukem Forever comes up1 episode or test

Gcreator of Game Maker's Toolkit testControllers Control Everything
At a glanceAnalog sticks fail at precise pointing, but work for moving
Pointing at the screen
  • Duke Nukem Forever whiteboard drawing
  • Surgery-style precision tasks
  • Real-time strategy on console
Moving a character aroundWon
  • Overlord works on pads
  • Pikmin works on pads

Sticks suit moving, not pointing

From Mark Brown, Game Maker's Toolkit

What was said about Duke Nukem Forever

  • Duke Nukem Forever's whiteboard drawing shows analog sticks are poor at fine motor control. The game has a sequence where the player draws on a whiteboard with a marker, controlled by an analog stick. Mark Brown of Game Maker's Toolkit uses it as the example of how a stick handles fine movements badly.

    Brown's point is that sticks are poor for precise tasks like drawing or surgery, and for real-time strategy games that need fast access to any part of the screen, which is why RTS has long been awkward on console. Overlord and Pikmin work on pads because you move a character around the space instead of pointing at the screen. Brown's words: "just how crummy an analogue stick is for fine motor movements."

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