A 1984 Japanese action RPG that drew on Ultima and Wizardry.
Sparked a 1984 wave of action RPGs
From Dragon Slayer page note
Dragon Slayer swapped menu battles for real-time combat in 1984. Dragon Slayer was part of a 1984 wave of action RPGs that replaced turn-based menu battles with real-time combat. It drew on Ultima and Wizardry, two Western RPGs.
Tower of Druaga also drew on Ultima and Wizardry. The Legend of Zelda followed in 1986, with Miyamoto citing The Black Onyx and Ultima. The source describes the moment as "an explosion of action RPGs, with real-time combat". The lesson: change one core mechanic of an established genre to make something new.
It was part of the 1984 explosion of action RPGs that used real-time combat in place of menu battles.
Dragon Slayer swapped menu battles for real-time combat in 1984. Dragon Slayer was part of a 1984 wave of action RPGs that replaced turn-based menu battles with real-time combat. It drew on Ultima and Wizardry, two Western RPGs.
Tower of Druaga also drew on Ultima and Wizardry. The Legend of Zelda followed in 1986, with Miyamoto citing The Black Onyx and Ultima. The source describes the moment as "an explosion of action RPGs, with real-time combat". The lesson: change one core mechanic of an established genre to make something new.
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