
A Japanese role-playing game series that began on the Nintendo Famicom.
It became its own lasting genre: the JRPG
From Dragon Quest page notes
Yuji Horii squeezed Ultima down to fit the Famicom. Dragon Quest was a simplified take on Ultima, cut down for the Nintendo Famicom. It used a predefined hero and a set storyline in place of disconnected quests.
Akira Toriyama's anime-style art added appeal. Quote: "a simplified take on Ultima, squished down to fit on the Nintendo Famicom".
The simplified version became its own lasting genre, the JRPG. Dragon Quest became as big a Japanese gaming icon as Space Invaders and Super Mario. The JRPG genre it created kept growing while Western computer RPGs trickled.
The JRPG ended up with a very different identity from Western RPGs.
Yuji Horii squeezed Ultima down to fit the Famicom with a predefined hero and story, and Akira Toriyama's art added appeal. It created the JRPG genre and became as big a Japanese icon as Space Invaders and Super Mario.
Yuji Horii squeezed Ultima down to fit the Famicom. Dragon Quest was a simplified take on Ultima, cut down for the Nintendo Famicom. It used a predefined hero and a set storyline in place of disconnected quests.
Akira Toriyama's anime-style art added appeal. Quote: "a simplified take on Ultima, squished down to fit on the Nintendo Famicom".
The simplified version became its own lasting genre, the JRPG. Dragon Quest became as big a Japanese gaming icon as Space Invaders and Super Mario. The JRPG genre it created kept growing while Western computer RPGs trickled.
The JRPG ended up with a very different identity from Western RPGs.
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